Unity3D combination of Steering Behaviour and A*Pathfinding

To make it possible to fill our virtual office with virtual people they have to be capable of going from A to B. Likewise they should dodge themselves. The following prototype demonstrates this behaviour. In each case every NonPlayerCharacter (NPCs) shall collect a particular box. When the box was found it continues with a new  box. Once a box is a target of a NPC it will get a discoloration. F1 – activate main menu (options, credits, …) F2 – shift among “Fullscreen” and “Windowed Mode” “new Boxes” – create boxes “new NPCs” – create NPCs “collect them!” – demand the NPCs to collect all boxes in turn “NPC Collision” – start/stops the collision of NPCs

Kategorie: concept-art game-design project Project status Unity3D