For the long night of sciences on the 28.05.2011 the department 4 of HTW has presented its own CAVE. This was build under the charge of Prof. Dr.-Ing. Thomas Jung. The system consists of 3 retrojection walls, 8 computers and projectors. The stereo image will be projected on 3 sides plus the ground. stereo projection Headtracking with Kinectâ„˘ UnityÂ3Dâ„˘ integration For this purpose Frank (PlayFM team) enhanced the Room of Shadow demo of Unity 3D. Most of the materials were revised, Depth of Field (DoF) was added as well as an auto focus system. The shaders were replaced with RIM lighting shaders. The Headtracking in combination with the stereo projection gives an intense immersive feedback inside the CAVE. Allthough the way to the Holodeck is quite far…Â I would like to have such a system in my living room This is a web player version of the PlayFM Room of Shadow for watching. The Unity web player is required. controlling about the keys W A S D F1 – menu (options for graphic performance, default settings is fantastic, full sreen, … read more
On Tuesday 11.01.2011 the IT / FM colloquium of HTW-Berlin took place. It was organised as an open colloquium for all students and interested parties. Primarily prospective computer scientists and facility managers as well as all who are interested in the future occupation of the FM branch were addressed. The colloquium has shown modern challenges, applications and research results of the collaboration of IT and FM referring to HTW. scheduled of topics Welcome introduction, aims of the colloquium â€“ Prof. Dr. M. May IT and FM in the theory â€“ Prof. Dr. R. Kosciolowisz IT- challenges from the viewpoint of BSR â€“ Dipl.-Inf. M. Schlundt Modern IT- technologies for space optimisation in FM â€“ Dipl.-Math. M. Marchionini Integration technologies in FM â€“ Dr. S. Koch IT- tools for process management in FM â€“ Prof. Dr. M. KrĂ¤mer FM easy learning with Serious Games â€“ Dipl.-Inf. F. Holzer, Dipl.-Inf. F. Otto Summary â€“ Prof. Dr. M. May
To make it possible to fill our virtual office with virtual people they have to be capable of going from A to B. Likewise they should dodge themselves. The following prototype demonstrates this behaviour. In each case every NonPlayerCharacter (NPCs) shall collect a particular box. When the box was found it continues with a newÂ box. Once a box is a target of a NPC it will get a discoloration. F1 â€“ activate main menu (options, credits, â€¦) F2 â€“ shift among â€śFullscreenâ€ť and â€śWindowed Modeâ€ť â€śnew Boxesâ€ť â€“ create boxes â€śnew NPCsâ€ť â€“ create NPCs â€ścollect them!â€ť â€“ demand the NPCs to collect all boxes in turn â€śNPC Collisionâ€ť â€“ start/stops the collision of NPCs
On 1.12.2011 a meeting with our project partners took place. BSR was pleasant to receive us in their rooms. We have presented the state of the project regarding game design and programming. In the following discussion the course of the game was finally adjusted. We said good bye to the concept of mini games and set the focus on PlayFM GameCore. Now knowledge transfer is going to happen directly during the game. Additional we create a knowledge base in the form of a WIKI and fill it with key information to FM core businesses. Core processes (planned) cleaning management energy management space management key management failure management sustainability management system architecture The following graphic provides information about the planned system architecture. The structure of the architecture is subdivided in the actual program of the game, which is installed on a client. The PlayFM game server contains on one hand the data base with game scores and configuration data. On the other hand there is the web server which provides the web based configuration surface and a high score table. The … read more
Frank is back from the ECEL 2010. The European Conference on E-Learning (04.11. – 06.11.2010 in Porto) is an annual event with a comprehensive program in the field of E-Learning. This year the host was the Instituto Superior de Engenharia do Porto (ISEP). Frank has introduced the project playFM and answered critical questions of scientists, teachers and students. Some innovative ideas from the scientific world of Serious Games will enter in playFM. Altogether the ECEL 2010 was a well succeeded conference. Much innovative approaches were introduced in the field of E-Learning. In addition we have also published an article in the proceedings. Poster
On Wednesday and Thursday the 13th and 14th we have visited the Serious Games exhibition â€ťSpielend Lernenâ€ť in Rostock on Fraunhofer-Institut for graphical data processing and weâ€™ve became acquainted with scientific representatives of Germans young Serious Games branch. Once more we met also colleagues from university cologne from the Gamescom in August so we inter-exchanged about Game Based Learning, target groups and didactical switching technology. The presentations on â€žSpielend Lernenâ€ś depicted the whole spectrum of different application forms, target groups and design styles from actual learning games. The interest of the exhibition visitors for the solution approaches from the lecturer led to worthwhile discussions past of the respective presentation. Despite a small amount of participants the subject Serious Games was comment from all aspects. Genre discussions, questions about mobility of Learning Games or the clarification of game conceptions were presented well content wise under much more issues in listed below contributions. The event provided us a very well overview about current levels diverse research projects and enabling it to file our own project in the frame of established Learning Games. … read more
During the game-design process we redisigned the userinterface concept.