PlayFM supports the HTW CAVE within the context of the long night of sciences

For the long night of sciences on the 28.05.2011 the department 4 of HTW has presented its own CAVE. This was build under the charge of Prof. Dr.-Ing. Thomas Jung. The system consists of 3 retrojection walls, 8 computers and projectors. The stereo image will be projected on 3 sides plus the ground. stereo projection Headtracking with Kinect™ Unity­3D™ integration For this purpose Frank (PlayFM team) enhanced the Room of Shadow demo of Unity 3D. Most of the materials were revised, Depth of Field (DoF) was added as well as an auto focus system. The shaders were replaced with RIM lighting shaders. The Headtracking in combination with the stereo projection gives an intense immersive feedback inside the CAVE. Allthough the way to the Holodeck is quite far…  I would like to have such a system in my living room This is a web player version of the PlayFM Room of Shadow for watching. The Unity web player is required. controlling about the keys W A S D F1 – menu (options for graphic performance, default settings is fantastic, full sreen, … read more

Kategorie: game-design project Unity3D

PlayFM on the workshop 3D-NordOst 2010 of the GFal

On 10.12.2010 “3D-NordOst” the 14th applied workshop for acquisition, modeling, processing and evaluation of 3D data took in the rooms of GFal place. The PlayFM team has presented a presentation about “3D modeling for the design of Serious Games in Facility Management”. Our project found a big echo in the 3D society. Our contribution was published in the proceedings book (ISBN 978-3-942709-00-2).

Kategorie: Conferences Project status Publications Workshops

PlayFM – Concept-Art Userinterface

During the game-design process we redisigned the userinterface concept.  

Kategorie: concept-art game-design project