Green Water Solutions Concept-Renderings

Kategorie: concept-art game-design Project status

PlayFM supports the HTW CAVE within the context of the long night of sciences

For the long night of sciences on the 28.05.2011 the department 4 of HTW has presented its own CAVE. This was build under the charge of Prof. Dr.-Ing. Thomas Jung. The system consists of 3 retrojection walls, 8 computers and projectors. The stereo image will be projected on 3 sides plus the ground. stereo projection Headtracking with Kinect™ Unity­3D™ integration For this purpose Frank (PlayFM team) enhanced the Room of Shadow demo of Unity 3D. Most of the materials were revised, Depth of Field (DoF) was added as well as an auto focus system. The shaders were replaced with RIM lighting shaders. The Headtracking in combination with the stereo projection gives an intense immersive feedback inside the CAVE. Allthough the way to the Holodeck is quite far…  I would like to have such a system in my living room This is a web player version of the PlayFM Room of Shadow for watching. The Unity web player is required. controlling about the keys W A S D F1 – menu (options for graphic performance, default settings is fantastic, full sreen, … read more

Kategorie: game-design project Unity3D

PlayFM on the workshop 3D-NordOst 2010 of the GFal

On 10.12.2010 “3D-NordOst” the 14th applied workshop for acquisition, modeling, processing and evaluation of 3D data took in the rooms of GFal place. The PlayFM team has presented a presentation about “3D modeling for the design of Serious Games in Facility Management”. Our project found a big echo in the 3D society. Our contribution was published in the proceedings book (ISBN 978-3-942709-00-2).

Kategorie: Conferences Project status Publications Workshops

Unity3D combination of Steering Behaviour and A*Pathfinding

To make it possible to fill our virtual office with virtual people they have to be capable of going from A to B. Likewise they should dodge themselves. The following prototype demonstrates this behaviour. In each case every NonPlayerCharacter (NPCs) shall collect a particular box. When the box was found it continues with a new  box. Once a box is a target of a NPC it will get a discoloration. F1 – activate main menu (options, credits, …) F2 – shift among “Fullscreen” and “Windowed Mode” “new Boxes” – create boxes “new NPCs” – create NPCs “collect them!” – demand the NPCs to collect all boxes in turn “NPC Collision” – start/stops the collision of NPCs

Kategorie: concept-art game-design project Project status Unity3D

Partner meeting December 2010

On 1.12.2011 a meeting with our project partners took place. BSR was pleasant to receive us in their rooms. We have presented the state of the project regarding game design and programming. In the following discussion the course of the game was finally adjusted. We said good bye to the concept of mini games and set the focus on PlayFM GameCore. Now knowledge transfer is going to happen directly during the game. Additional we create a knowledge base in the form of a WIKI and fill it with key information to FM core businesses. Core processes (planned) cleaning management energy management space management key management failure management sustainability management system architecture The following graphic provides information about the planned system architecture. The structure of the architecture is subdivided in the actual program of the game, which is installed on a client. The PlayFM game server contains on one hand the data base with game scores and configuration data. On the other hand there is the web server which provides the web based configuration surface and a high score table. The … read more

Kategorie: concept-art game-design project Project status

PlayFM – Concept Art context menu

Subsequently we present you the context menu. The graphic concept is originated in relation to our publications. Translation Daten erfassen – collect data Kontakt erfassen – gather contact data Aktion auslösen – start action Auftrag erteilen – award a contract Objekt verwenden: use object Objekt: Status abfragen – object: gather status Mitarbeiter: Performance anzeigen – employee: show performance Unterhaltung führen – talk to..

Kategorie: concept-art game-design project

PlayFM – Concept-Art Userinterface

During the game-design process we redisigned the userinterface concept.  

Kategorie: concept-art game-design project