To make it possible to fill our virtual office with virtual people they have to be capable of going from A to B. Likewise they should dodge themselves. The following prototype demonstrates this behaviour. In each case every NonPlayerCharacter (NPCs) shall collect a particular box. When the box was found it continues with a newÂ box. Once a box is a target of a NPC it will get a discoloration.
- F1 â€“ activate main menu (options, credits, â€¦)
- F2 â€“ shift among â€śFullscreenâ€ť and â€śWindowed Modeâ€ť
- â€śnew Boxesâ€ť â€“ create boxes
- â€śnew NPCsâ€ť â€“ create NPCs
- â€ścollect them!â€ť â€“ demand the NPCs to collect all boxes in turn
- â€śNPC Collisionâ€ť â€“ start/stops the collision of NPCs
This post is also available in German